Revenge of the Turul is a modification for the game Red Orchestra Ostfront 1941-45. It focuses on the Royal Hungarian Army in this time. But it also includes new tanks for the Germans and Russians, like the Hetzer or the SU-100. Feb 03, 2017 Some random gameplay snippets. Obligatory bayonet charges included. We play Red Orchestra: Ostfront and its various mods every Friday at 20:00 CET. The server IP is 87.98.237.193:7757. Red Orchestra: Ostfront 41-45. Epic Games社の主宰した、$1000000 Make Something Unreal Contest にてBest FPS Mod賞を獲得、100万ドルとUnreal Engine 2および3のライセンスを得たことをきっかけに、製作者たちによりTripwire Interactiveが設立され、「Red Orchestra.
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Developers | |
---|---|
macOS (OS X) | |
Linux | |
Publishers | |
Engines | |
Release dates | |
Windows | March 14, 2006 |
Linux | November 9, 2012 |
macOS (OS X) | April 3, 2013 |
|
Red Orchestra | |
---|---|
Red Orchestra: Ostfront 41-45 | 2006 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm 2: Vietnam | 2017 |
General information
- Official forums
- Steam Community Discussions
- Red.Orchestra.PL - Map emporium
- RedOrchestra.RU - Russian community with map and Cyrillic fix
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam |
- All versions require SteamDRM.
- The original mod release can be downloaded from Mod DB. Requires Unreal Tournament 2004.
Game data[edit]
Red Orchestra Ostfront 41 45 Mods For Sale
In-game general settings.
In-game HUD settings.
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>System*.ini[Note 1] |
macOS (OS X) | |
Linux | ~/.redorchestra/ |
RedOrchestra.ini
contains general settings.User.ini
contains FOV and other settings.
Save game data location[edit]
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux | ~/.redorchestra/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings[edit]
In-game video settings.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Using the console, type in fov # where # is your degree of FOV | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
- A guide for optimizing performance can be found here.
Widescreen resolution[edit]
Set in RedOrchestra.ini[citation needed] |
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|
Input settings[edit]
In-game general control settings.
In-game key map settings.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | When weapon is rested, the mousespeed is reduced. This cannot be disabled. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Needs to be mapped via User.ini. | |
Controller sensitivity | ||
Controller Y-axis inversion | Needs to be set via User.ini. |
Additional information |
---|
Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Make walk toggle, aim, map and prone hold, quick grenade throw[edit]
Use console the following commands where X is desired keystroke[citation needed] |
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|
Audio settings[edit]
In-game audio settings.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | Only voices for Axis | |||
Russian | Only voices for Allies | |||
Japanese | Fan translation downloadable here |
Network[edit]
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
LAN play | 64 | ||
Online play | 64 | All official maps are designed for at most 32 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8075, 28902 |
UDP | 7757, 7758, 7767, 20610 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Mods[edit]
- Darkest Hour
- Foucarville (Darkest Hour map)
- Mare Nostrum
- Carpathian Crosses
- Revenge of the Turul
- Music Pack (adds music in-game)
- Defence Alliance
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9 compatible | 128 MB of VRAM DirectX 9 compatible Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Intel Mac | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia ATI |
- Intel GPUs are not supported.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia ATI Intel |
Notes
- ↑When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
WikiProject Video games | (Rated Start-class, Low-importance) | ||||||||||||||
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Very POV[edit]
Unqiue, high quality. while those many be true it still doesn't make it proper wiki. -Unknown
- I disagree, Ostfront is a game, and all games deserve a wiki. -JokersAce
- That is not the issue here. --Tom Edwards 09:50, 28 December 2005 (UTC)
- From Tripwire Interactive... As the producers of the game, we'd actually like to see the description and details in here very much being added/edited by the general public and putting an 'open' point of view. If we disagree with anything said, we'll happily discuss in the Talk section, but I don't expect to find any Tripwire Interactive staffers trying to use Wiki to sell the product! Cheers - Alan Wilson, VP, Tripwire Interactive, 28 Dec 2005
- There is no POV here. I can't see anything to makes Ostfront better than any other game. It is more or less an information wiki. -James
- Its March, where's my game!
- It'll come. Just be patient.
- Red Orchestra: Ostfront 41-45 is being released March 14th.
- When will it come in retail stores? I heard it was two weeks after the steam release. Am I correct?
- No official word yet. A member of the development team has said unofficially that the boxed release will probably come 1-2 weeks after the steam release of Tuesday March 14, perhaps longer depending on the country.
- When will it come in retail stores? I heard it was two weeks after the steam release. Am I correct?
- Red Orchestra: Ostfront 41-45 is being released March 14th.
- It'll come. Just be patient.
- Its March, where's my game!
- That is not the issue here. --Tom Edwards 09:50, 28 December 2005 (UTC)
General corrections[edit]
I added two weapons that are coming in a patch very soon, and made an note that the balistic penatration system is currently broken, but will be fixed in a patch.
Changed some things, found some mistakes in the weapon lists
Removed picture in the map section, as picture was from a map in the mod, no longer in the game in an official cappacity, although it has been converted by a community member. Said map is RO_Warsaw if anyone cares. Appreciated if someone could add a picture from the game, as I don't know how
Clown Car?Tanks...and clown cars? Is this slang, vandalism?
StuG[edit]
Red Orchestra Ostfront 41 45 Mods Download
The StuG in-game is the StuG III F/8. This is a StuG F that has been fitted with the 75mm L/48 cannon, while the F used the L/43 cannon (as used in the Panzer IV F/2 in the game).
Patch updates[edit]
Why did someone remove the Added Patch 1016 from the map list (Lves)? The weapons have the patch they were added in next to them, why not maps?
Trial Weekend[edit]
Was it actually the full version that was made available? Valve's announcement made it seem like there was a single-player aspect of the game that was not being included in the game (if there is I wouldn't know about it, as I am one of the trial participants, not an owner of the full game). --UNHchabo 03:56, 7 August 2006 (UTC)The trial was the whole game, just unlocked for 5 days
More content[edit]
This article is mostly made up of lists. The 'Features'- section should be replaced with a 'Gameplay'- section with information about how the game is played. Just look at other game articles. This one is not to good right now... 217.211.211.182 12:01, 11 May 2007 (UTC)
- Done, to some extent. I replaced the Features-section with a 'Gameplay'-section. Most of the information is from the article Red Orchestra: Combined Arms. I see no reason not to use it as the retail game and the original mod are pretty much 1:1. I know this isn't a bullseye on first try but I hope this atleast gives some direction for the future. Essesense 07:27, 16 July 2007 (UTC)
Fair use rationale for Image:Robox.jpg[edit]
Image:Robox.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 04:43, 6 June 2007 (UTC)
Tagged[edit]
I tagged this article for cleanup. It's basically just made up of lists right now... 217.211.211.182 13:59, 26 June 2007 (UTC)
'Realistic' Tanks[edit]
How can you say 'tanks with realistic armor properties, including penetration and deflection, in relation to range and projectile trajectory angle'? Did you ever look at the code?
There are no seperate values for the hull and the tower, so it does not matter what your tower is looking at, but only what your hull is 'looking' at. There are only three values that define armor in this game: FrontArmorFactor, SideArmorFactor and RearArmorFactor.Angling gives a bonus of 300% IIRC. The shells travel at half of the realistic speed (due to an engine limitation, that caused detection problems etc.). Calling that realistic is imho a farce.
So my change was no opinion post.You could ever say it is not really realistic - what I did - or say it is but list the exceptions or you could say it is more realistic than XY but imo other than that is just misinformation and should not happen here on wikipedia. --Mat69 10:44, 22 August 2007 (UTC)
1.) When a T-60 tank is capable of penetrating a Panzer III Ausf. L frontally as far away as 1,000 meters in Red Orchestra; this hardly qualifies as realistic.
Red Orchestra Ostfront 41 45 Mods 3
2.) When a Panzer IV equipped with a long 7.5 cm KwK 40 consistently has its rounds deflect from the front and even the sides and rear of a T-34 tank; this hardly qualifies as realistic.
3.) When a PTRD is capable of destroying 'all' of the tanks currently in the game (including the Tiger I) with one or two shots; this hardly qualifies as realistic.Look here PTRD video: http://www.youtube.com/watch?v=LxKf-0PzAhI
Commons-Pictures[edit]
de:Benutzer:Wladi001 got several Screenshots licenced by Tripwire. See Commons-Link at bottom of article. --84.141.142.187 (talk) 19:18, 20 February 2008 (UTC)
Map links[edit]
Shouldn't the map links go to the battle they represent instead of the region, when applicable? The Stalingrad map link goes to the Stalingrad page instead of the Battle of Stalingrad one, for example. —Preceding unsigned comment added by 83.108.184.118 (talk) 20:57, 15 March 2008 (UTC)
Merge from Combined Arms[edit]
The game's forerunner, Red Orchestra: Combined Arms, has little in the way of independent coverage. It might be better to incoporate it into a 'history' section here? Marasmusine (talk) 17:40, 6 June 2009 (UTC)
- Agree. We can merge Killing Floor (video game) with Killing Floor (2009 video game) too.Zaqq (talk) 17:50, 31 May 2010 (UTC)
- I know this is a bit old now, but if anyone wants to get around to merging Combined Arms and this article, I'm in agreement as well; half of the Combined Arms article is talking about the retail version anyway, so it's pretty much redundant. Woodrow Buzard (talk) 03:04, 29 December 2010 (UTC)
pussy commie shit
Hardware requirements[edit]
where is the most important section? --> the hardware requirements!! --186.124.127.186 (talk) 08:30, 26 April 2014 (UTC)
'Emphasis on realism'[edit]
Red Orchestra Ostfront 41 45 Mods 2
There are passages on supposed realism that are copied basically verbatim in the section on Gameplay and the one on Red Orchestra: Combined Arms. Totally aside from that klunky writing, the 'emphasis on realism' can be debated, as it's solely a realism of FPS mechanics, not really a realistic depiction of Eastern Front war, where it's really a nauseating whitewash ignoring the frequency and depravity of atrocities on both sides. --91.67.238.3 (talk) 09:45, 17 June 2016 (UTC)
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